Today’s blog continues from the recent breakthrough about how instructional designers and educators can make learning smarter. If you’re reading the series for the first time, be sure to check out How Instructional Designers Create Smarter Learning Models, which explains ABOUT DESIGN.
You must know the essentials of any project. Two of which hinge on resources and money.
Without the proper tools and resources, tasks that one can automate will never occur, and trivial jobs to project design will absorb excessive time.
What do both spell out?
D-I-S-A-S-T-E-R
That’s why ABOUT DESIGN includes the discussion of proper setup and discussing the overall scope of the work.
Teachers plan out their work through calculated steps. However, within those steps, flexibility occurs.
Similar to a mechanic, a teacher will not use a tool that overkills the skill they want their students to learn.
Instead, they conceptualize the perfect resource for the job.
The steps below outline what most teachers go through in their process, from planning to delivery.
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Depending on who you ask or your philosophy, the instructional design comprises steps similar to what an educator does when preparing a lesson plan.
Some would argue that the ADDIE model prevails, whereas others may insist that Gagne or Merrill’s should comprise a large percent of instructional design.
They all should have an equal part.
It’s all about streamlining processes that stem from good preparation.
Instructional Designers must maintain flexibility while remaining steadfast in ensuring the skills are delivered appropriately to the right audience.
ABOUT DESIGN builds out the instructional design process by synthesizing the process in the format below.
Build Out – Build out the list of resources and needs to complete the instructional design. A skills matrix of the team may also be necessary.
Instructional Designers must focus on two key areas initially: Preparation and Processes.
Preparation
Processes
Other Pertinent Information
Different projects may require different components or even different teams. Consider doing a skills matrix to quickly identify what each team member brings to the project and what skills may need to be outsourced to someone else.
In this stage of ABOUT DESIGN, building a course has begun, and the framework for having a polished product will come in the following several stages.
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